Character Creation

Short Checklist for Imperium Maledictum Character Creation:

1. Characteristics (page 50)

The lowest Characteristic may be rolled again.

2. Origin (page 51)

If you roll _Feral World_ throw 1d10 and choose the result from the list below.

  • 1-6 Feral World: +5 Toughness and +5 to either Weapon Skill, Strength, or Perception.
  • 7-8 High Gravity World: +5 Toughness and +5 to either Weapon Skill, Strength or Willpower. You gain a Shoddy Sleeping Bag.
  • 9 Death World: +5 Toughness and +5 to either Strength, Agilty or Perception. You gain a Rain Coat.
  • 10 Mindcleansed: +5 Perception and +5 to either Weapon Skill, Ballistic Skill, or Willpower. You gain one Shoddy Tool of Common Quality relating to your past.

3. Faction (page 54)

If you roll up Adeptus Administratum Faction you are also allowed to choose the Adeptus Arbites Faction.

4. Role (page 74)

After rolling or choosing your Role roll up a Random Talent on the Random Talents Table.

5. Equipment (page 118)

Buy equipment for your Character.

6. Adding Detail (page 81)

Physical Appearance and Character Goals

7. Bringing your Character to Life (page 87)

Connections and 10 Questions.

8. Finishing Touches (page 88)

Maximum Wounds (for Humans): Strength Bonus + (2 × Toughness Bonus) + Willpower Bonus Critical Wounds: Toughness Bonus Initiative: Perception Bonus + Agility Bonus Fate: 3 Handedness: choose _left_ or _right_ Divination: Roll on the Divinations Table on page 89

9. Advancement (page 90)

Creating Experienced Characters:

Experienced Characters
AgeXP gainChanges
Recruit
17+d10
--
Young Veteran
17+2d10
+200 XP + 1 contact + 1 influence (own faction) 20% + 1 influence 50% - 1 influence 60 % +1000 $ 10 % - 5000 $ 5 % +1 random Talent 5 % -1 on own faction skill specialisation 50% 1 negative Trait 1d2 Endeavours
Veteran
20+3d10
+500 XP + 1 contact 50% + 1 contact 20% + 1 ally 50% + 1 influence (own faction) 20% + 1 influence 50% - 2 influence 60 % +5000 $ 30 % - 15000 $ 5 % +1 random Talent 5 % -1 on own faction skill specialisation 1d5-3 negative Traits 1d3 Endeavours
Rejuvenant
20+3d10
+900 XP 50% Rejuvenation Drug Addiction + 3 contact 50% + 2 contacts 20% + 2 allies 50% + 1 influence (own faction) 50% - 1 influence (own faction) 20% - 1 influence (own faction) 30% + 1 influence 30% - 2 influence 50 % +10000 $ 30 % - 15000 $ 10 % + 300 XP 5 % +200 XP 5 % -1 on own faction skill specialisation 5 % + 1 on own faction skill specialisation 1d5-1 negative Traits 1d5 Endeavours