Short Checklist for Imperium Maledictum Character Creation:
The lowest Characteristic may be rolled again.
If you roll _Feral World_ throw 1d10 and choose the result from the list below.
If you roll up Adeptus Administratum Faction you are also allowed to choose the Adeptus Arbites Faction.
After rolling or choosing your Role roll up a Random Talent on the Random Talents Table.
Buy equipment for your Character.
Physical Appearance and Character Goals
Connections and 10 Questions.
Maximum Wounds (for Humans): Strength Bonus + (2 × Toughness Bonus) + Willpower Bonus Critical Wounds: Toughness Bonus Initiative: Perception Bonus + Agility Bonus Fate: 3 Handedness: choose _left_ or _right_ Divination: Roll on the Divinations Table on page 89
Creating Experienced Characters:
| Age | XP gain | Changes |
|---|---|---|
| Recruit 17+d10 | - | - |
| Young Veteran 17+2d10 |
+200 XP | + 1 contact + 1 influence (own faction) 20% + 1 influence 50% - 1 influence 60 % +1000 $ 10 % - 5000 $ 5 % +1 random Talent 5 % -1 on own faction skill specialisation 50% 1 negative Trait 1d2 Endeavours |
| Veteran 20+3d10 |
+500 XP | + 1 contact 50% + 1 contact 20% + 1 ally 50% + 1 influence (own faction) 20% + 1 influence 50% - 2 influence 60 % +5000 $ 30 % - 15000 $ 5 % +1 random Talent 5 % -1 on own faction skill specialisation 1d5-3 negative Traits 1d3 Endeavours |
| Rejuvenant 20+3d10 |
+900 XP | 50% Rejuvenation Drug Addiction + 3 contact 50% + 2 contacts 20% + 2 allies 50% + 1 influence (own faction) 50% - 1 influence (own faction) 20% - 1 influence (own faction) 30% + 1 influence 30% - 2 influence 50 % +10000 $ 30 % - 15000 $ 10 % + 300 XP 5 % +200 XP 5 % -1 on own faction skill specialisation 5 % + 1 on own faction skill specialisation 1d5-1 negative Traits 1d5 Endeavours |