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Requirement: Character creation only
You are innately lucky, enjoy the Emperor’s grace, or perhaps have been chosen by the ruinous powers themselves for some great and terrible purpose. Regardless of the reason, you gain 1 point of Fate. You can only take this Talent once.
Requirement: 2 Advances in Medicae
There typically isn’t time to properly treat wounds during a crisis, but a savvy healer like yourself knows how to patch up wounds and render immediate first aid to save lives under pressure. When you make a Medicae Test to heal a character (page 219), the Diffi...
Your dedication to your faith is such that you have shed many of the concerns of your flesh. You are happy to endure as much pain as required in service to the Emperor, and may even come to see that suffering as a form of worship far more holy than even the most sweetly sung hymn or devout prayer.
...Requirement: 2 Advances in Ranged
Your ally's attacks can open up your enemy's defences, allowing you to better place your shots. When you make a ranged attack targeting an enemy target in the same Zone as one of your revealed allies, your attack can bypass some of their cover. If your target is...
Requirement: 2 Advances in Tech (Augmetics)
The Cult of the Omnissiah preaches that the flesh is inferior to the perfection of the machine, and you have fully internalised that teaching. The number of Augmetics (page 152) you can take is equal to double your Toughness Bonus.
Requirement: Character creation, or with GM permission (see Forbidden Lore)
Through accident, proscribed research, or by order of your Patron, you have gained access to unsanctioned information. Each time you take this Talent, you gain access to one of the following Specialisations. You may mak...
Requirements: 2 Advances in both Linguistics and Lore
You are capable of forging documentation that allows you to wield Influence over a specific Faction. The Faction you are trying to gain Influence over determines the type of Test you must make when attempting to create the forgery, which takes...
You can work yourself into a frothing battle rage. As a Free Action you can make a Challenging (+0) Willpower Test to enter a frenzied state. While frenzied your Strength Bonus increases by +1 and you are immune to the Frightened Condition. On your turn, you must attempt to engage the nearest en...
Requirement: 3 Advances in Ranged
You are a fearsome foe when you wield a weapon with a high rate of fire. If your weapon has the Rapid Fire Trait (page 125), you can choose to spend double the number of ammunition required for its Rapid Fire Rating. If you do so the weapon's Spread Trait (page 1...
Requirement: 2 Advances in Rapport (Charm)
You find humour in the darkest of places, and can use it to bolster the morale of your allies, keeping them alive in the direst of times. As an Action, you can use Charm (Rapport) to make a joke that can stabilise someone in a dire situation.
Requirement: 1 Advance in Linguistics
Gothic Gibberish is the appropriately verbose name given to the practice of talking rapidly and incessantly to confound a target by burying them beneath a deluge of obscure information.
You can use Gothic Gibberish by making a Rapport (Charm) Test oppo...
Requirement: 3 Advances in Reflexes
You are quick enough to interpose yourself between your allies and harm. As a Free Action at the start of combat, choose one allied character within Medium Range. You are their guardian and are considered to be defending them for the duration of the combat (De...
Requirements: Ambidextrous, 2 Advances in Ranged (Pistols)
You have learned to wield two ranged weapons at once. You do not suffer Disadvantage when attacking with two ranged weapons at the same time. See Two-weapon Fighting on page 214 for more information.
You wield your fury as a weapon. Choose the object of your hatred — for example, xenos, heretics, or gangers.Whenever you come into contact with the the subject of your hatred, you must make a Difficult (−10) Discipline (Composure) Test. If you fail the Test, you have Advantage on any Discipline ...
Requirement: 3 Advances in Reflexes (Acrobatics)
When you strike an enemy, you can take advantage of their pain to acrobatically reposition yourself. As a Free Action, when you deal one or more Wounds or Critical Wounds, you can make a Reflexes (Acrobatics) Test to Disengage and move to an adjace...
You are an expert at hiding small objects about your person — perhaps in a small compartment hidden in your clothing, or even in a hollow chamber inside an augmetic limb. You can conceal one small item, no bigger than the palm of your hand. Anyone searching you must make a Hard (−20) Awareness (Tou...
Someone spent a great deal of time and effort hypnotically imparting you with specific training you could not consciously recall as it dwelt in your subconscious. Now it has revealed itself to you. Roll twice on the Random Talents Table (page 74). You now have those Talents. Hypno-Indoctrination c...
Requirements: 1 Advance in Lore (Theology) and 1 Advance in Presence
When you lift a holy icon aloft it sends your companions’ hearts soaring. When you are holding a Holy Icon (page 148) any ally within Medium Range that can see you gains the icon's benefit.
Requirements: Less than 30 Intelligence, cannot have Advances in any (Forbidden) Specialisation
The Imperial Cult preaches that ignorance is the best defence against the horrors of heretical thought. You are particularly ignorant, warding you from the predations of the daemons of the warp. You ga...
Requirement: Must be taken at character creation
You are the heir to a lineage of some significance, be that the descendant of a Planetary Governor, the scion of a Rogue Trader Dynasty, the offspring of an influential Gang Leader, or something else entirely (see below). You gain +1 Influence with...